OWorld People
OWorld is a community supported through this Web site and occasional event get togethers. At the far vision of the future, OWorld people participate as an offshoot of Biota.org to bring artificial life to shared cyberspace ecosystems. At the just-around-the-corner vision of the future, OWorld people work together to build glue component software that lets people move seamlessly from one 3-D cyberspace platform to the next.

OWorld 2002 People

Work on OWorld software builds 001 through 035 have been coordinated by:

Bruce Donald Campbell (bdc@hitl.washington.edu)
and
Bruce Damer (damer@digitalspace.com)

Coding has been provided by Robert Bjarnson, various students at the University of Washington, and volunteers from around the world.

OWorld 2000 People

The following people attended the OWorld 2000 Architecture Summit:

Bruce Damer (damer@digitalspace.com)
Robert Bjarnason (robofly@in-orbit.net)
Stuart Gold (sgold@digitalspace.com)
Alex Grigny de Castro (decastro@cable.a2000.nl)
Bruce Donald Campbell (bdc@hitl.washington.edu)
Galen (galenb42@aol.com)
Michael Kaplan (mkaplan@adobe.com)
Bonnie De Varco (devarco@cruzio.com)
Nancy Levidow (nanlev@well.com)

OWorld 1999 People

OWorld 1999 was brought to us by the following organizations:

1) San Jose State University -- The Department of Mathematics and Computer Science will host the event on campus.
2) The Contact Consortium and its Biota and OWorld special interest groups which have served as a catalyst for the emergence of multi-user virtual worlds since 1995.
3) A number of participating organizations providing online support including the Human Interface Technology Laboratory at the University of Washington and BangSpace Inc.
4) NASA Ames Research Center which has identified a need for open, extensible, and powerful virtual world platforms to support its outreach, education and scientific missions.

More information on DB3 people (speakers, host and participating organizations) appears below.

OWorld Speakers Delivered the Goods

Tom Ray University of Oklahoma
Demetri Terzopoulos University of Toronto
Bruce Sterling science fiction writer
Bruce Damer President Contact Consortium
Gerald de Jong independent programmer/designer
Jan Hauser Principal Architect High Performance Computing Sun Microsystems
Chris Cole and Mike Roberts GEL open source virtual worlds
Jane Prophet and Mark Hurry developers of TechnoSphere ALife park
Rodney Berry ATR Japan artist in residence
Andrew Phelps researcher Rochester Institute of Technology
Jeffrey Ventrella alife guru
ED Annunziata andnow games maker
Steve Pettifer virtual reality researcher
Rudy Rucker alife mathematician
Charles Ostman strategic technologies researcher

Check out the DB3-OWorlds Photograph Gallery.

Check out Sarah Winchester's Words.

Why did you join OWorld?

Bruce Damer asked this simple question to those who subscribed to the OWorld list-serv. The responses are linked HERE!

Event Hosts and Sponsors

San Jose State University

The Department of Mathematics and Computer Science will host Biota 3. SJSU is known as "The Metropolitan University of Silicon Valley".

The Contact Consortium

The Contact Consortium is the worlds premier forum and research and development organization focused on shared virtual spaces hosted on the Internet. From anthropologists studying emergent communities in avatar cyberspace to educators creating experimental learning worlds, the Consortium has been catalyzing the virtual worlds movement since its inception in 1995. Together with NASA Ames, two Consortium special interest groups, Biota.org and OWorld are co-hosting this event. We invite you to visit us at our website at http://www.ccon.org and become involved in the many events and online projects we have initiated.

Biota.org, the Digital Biology Project

The Digital Biota special interest group of the Contact Consortium is dedicated to seeding cyberspace with biologically-inspired objects and environments. Digital Biota is an outgrowth of several disciplines including: Artificial Life, cyberbiology, genetic arts, artificial intelligence, and evolutionary biology. The Biota group held its first conference at the Cambrian fossil deposit of the Burgess Shale in Canada in 1997. Nature can inspire the best design and witnessing the rise of complex life on Earth compelled us to meet again in Cambridge, UK in 1998 to consider "life as it has been, and as it could be in the future." In 1999, we are joining forces with NASA Ames Research Center and the emergent and energetic community of virtual world platform developers to co-host Biota 3/Oworld 1 (B3O1). Why combine these two efforts? It is our belief that the richest evolutionary matrix for biologically inspired spaces will be in multi-user virtual worlds hosted on the Internet. In addition, nature has a great deal to teach us about the engineering of shared virtual spaces, from genetic algorithms for compression and emergent properties, to ecosystems for feedback controls in dynamic worlds, to natural ways to power the movement of structures. Lastly, a shared space with lifelike properties and objects will be more interesting to its inhabitants, encouraging the growth of user populations in these worlds. For more information about our events and projects, see http://www.biota.org.

OWorld: Open Virtual Worlds

The Contact Consortium OWorld, Open Virtual Worlds special interest group was announced at the Biota 2 conference in Cambridge UK in September 1998. OWorld is a vehicle for the contact and collaboration between people dedicated to the building of open, extensible virtual world platforms. With the increased availability of protocols, APIs and 3D engines, it is easier than ever to cook up a virtual world platform in your garage. Like the "Home Brew" computer club of the mid 1970s which gave birth to the personal computer, OWorld seeks to provide a regular forum for virtual world developers, users, and application domain specialists. OWorld hopes to create its own inhabited virtual space on the net which it can use as a common ground meeting and experimental space. Are you the next Jobs or Wozniak of virtual worlds, sign up on the OWorld list and tell us about your project at: http://www.ccon.org/lists/oworld.html or see the (soon to be launched) OWorld site at http://www.oworld.org.

NASA Ames Research Center

"In the early 1990s, a federally funded center, the NCSA, sponsored the development of Mosaic, which became a fundamental Internet technology for viewing World Wide Web documents and providing researchers, students and the general public with a vast new online world. In the late 1990s, the great potential of shared 2D and 3D virtual spaces stands poised to change the way we learn and interact online. However, virtual worlds are much more challenging than web documents from a technical and design standpoint. From the 1970s, NASA has been a pioneer of 3D computer graphics, interfaces, telepresence, modeling and simulation. From fundamental research areas to the vast scope of sites in the solar system visited by manned near-Earth and interplanetary missions, NASA can provide some of the best 3D content available for discovery through the Internet. By its hosting of the Biota 3/OWorld 1 event, bringing together developers of open virtual worlds, NASA hopes that platforms, standards and applications will emerge to convey some of this exciting content to the world. Visit NASA Ames Research Center on-line.

Online Hosts:

University of Washington's Human Interface Technology Laboratory

The HIT Lab at the University of Washington has been envisioning shared, electronic GreenSpaces since 1992 when the lab created a functional distributed architecture for meeting in Cyberspace (built with C, C++, OpenInventor, and ISDN for messaging). More recently, the lab has ported their design expertise over to Java (Java 3D) and the internet. Any virtual community is only as active as its participants are. The technology is a far second. We've been serving cyberspace through moderation and support of the sci.virtual-world usegroup and have seen the power of simple, threaded text among kindred thinkers. We'll provide web support to any group of people that thrive on virtual community. All the better if their talking 3D, immersive, virtual environments since that's where our hearts are when we are trying to push technology.

BangSpace Inc.

Bang Space Inc. has released Open Source code for building shared, 3D worlds in cyberspace.

OWorld logo designed by Hunter Hadaway and Mark Stoermer, Center for Environmental Visualization, University of Washington, http://www.cev.washington.edu. Digital creature components made by Daniel Kemp (modesty@io.com) using his own ALife software.